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Onigiri Tech

UI/UX Design

Interfaces that make complex work feel clear.

Product and interface design for applications people use for hours a day — dashboards, back-offices, portals and mobile apps.

Overview

UI/UX & Product Design

Enterprise and operational software is often designed last, if at all. The result is powerful systems that people avoid, misuse or work around.

Our designers work alongside engineers, so designs account for real data, permissions, edge cases and performance — and ship as designed.

  • UX Research
  • Product Design
  • Interface Design
  • Design Systems
  • Prototyping
  • Usability Reviews

Problems we solve

Sound familiar?

  • Software people avoid

    Users fall back to spreadsheets because the system is confusing or slow to use.

  • Inconsistent interfaces

    Every screen built differently, making the product harder to learn and maintain.

  • Dense data, no hierarchy

    Dashboards full of numbers but no clear answer to 'what needs my attention?'

  • Designs that can't be built

    Mockups that ignore real data, states and constraints, then change during development.

Capabilities

What we build.

  • 01

    User & workflow research

    Interviews, observation and task analysis with the people who will use the system.

  • 02

    Information architecture

    Navigation, structure and flows for products with many roles and features.

  • 03

    Interface design

    High-fidelity screens for web and mobile, including empty, loading and error states.

  • 04

    Design systems

    Reusable components, tokens and guidelines shared between design and code.

  • 05

    Interactive prototypes

    Clickable prototypes to validate flows with users before engineering starts.

  • 06

    Usability & accessibility reviews

    Audits of existing products with prioritized, practical recommendations.

Common use cases

Where it usually starts.

  • Redesigning an internal system

    Keeping the logic, fixing the experience, and increasing adoption.

  • Designing a new product

    From concept and flows to a validated prototype and build-ready designs.

  • Dashboard & data design

    Turning dense operational data into views that support decisions.

  • Establishing a design system

    Consistency across products and faster delivery for future features.

Process

How we approach UI/UX design.

  1. 01

    Understand users

    Roles, goals, frequency of use and where current tools fail them.

  2. 02

    Structure & flows

    Information architecture and task flows before visual detail.

  3. 03

    Design & prototype

    High-fidelity interfaces and prototypes tested with real users.

  4. 04

    Build together

    Components and specifications handed directly to the engineering team.

Relevant technologies

Chosen per project, not by habit.

  • Figma
  • Design tokens
  • React
  • Tailwind CSS
  • Storybook
  • WCAG 2.2

Related work

Web Application / Mobile

Client Service Portal & Mobile App

A self-service portal and companion mobile app giving customers access to requests, documents, bookings and account history.

  • Customer accounts
  • Service requests
  • Bookings
  • Document sharing
View Case Study

Enterprise Reporting / Data

Multi-branch Reporting Hub

Consolidated dashboards and scheduled reports drawing from branch-level operational systems in near real time.

  • Data pipelines
  • KPI dashboards
  • Branch comparison
  • Scheduled reports
View Case Study

FAQ

Questions we hear often.

Do you design without building?

Yes, though design is strongest when engineering is involved. We can hand designs to your developers with specifications and components.

Can you improve an existing product's UX?

Yes. We start with a usability review, prioritize issues by impact and effort, and redesign incrementally.

Do you consider accessibility?

Always. Contrast, keyboard navigation, focus states and screen-reader semantics are part of every design and build.

Complex problem? Good.

Have a software problem worth solving?

Whether you're starting with an idea, replacing an existing system, or trying to automate an operation that has become too complicated, let's talk.